Showing posts with label panel syndicate. Show all posts
Showing posts with label panel syndicate. Show all posts

Wednesday, August 7, 2013

The Wednesday Review: Creator Pwnage All Over The Place

 A full half of the books I read this week were creator-owned. I usually read a bunch of creator-owned books, but the proportion is much higher this week. And the proportion of damned good books was higher this week as well (not a coincidence). J. Michael Straczynski gives us two offerings from Joe's Comics, Jeff Lemire raises the Vertigo creator-owned banner, Panel Syndicate for the win, and much more in this week's Wednesday Review.

Ten Grand 4, Sidekicks 1, new from Joe's Comics
J. Michael Straczynski is going to have one a hell of a year. Outside of work-for-hire gigs doing new Twilight Zone and Terminator books, his Joe's Comics imprint at Image is set to restart Book of Lost Souls & Dream Police, Protector's Inc is coming in the fall, he's got a trippy book with Bill Sienkiewicz in the wings, and at least two more projects that I'm forgetting. Dude's busy. And as an avowed fan of the Great Maker, I'm pretty bloody excited.

Ten Grand with Ben Templesmith has been going strong and issue four this week ratchets up the stakes significantly. Joe Fitzgerald knows something's amiss in Heaven and Hell, and he has to sacrifice quite a bit of himself to find answers. Templesmith's art continues to be perfectly suited for Straczynski's story, filled with demons and dark alleys and pain and suffering. There's a nifty sequence where Fitzgerald talks to a broken ghost and a brutal fight with demonic types and we're just getting warmed up. I'm really enjoying this book.

And today also sees the release of Sidekick #1 with Tom Mandrake. In the backmatter, Straczynski professes a hate for sidekicks, and it certainly shows here. Flyboy, the sidekick to the superpopular superhero the Red Cowl finds himself rudderless, jobless and broken after Red Cowl is brutally gunned down. No-one believes Flyboy can cut it on his own, and things turn shitty pretty quickly. Resorting to shaking down hookers for blowjobs and creating false crimes for credit in police reports, things continue to spiral out of control for him. And things get worse, and worse, and worse for Flyboy. This is really funny, really mean, really entertaining stuff. We usually don't get such visceral authorial cruelty with corporate sidekicks, and, gawd, do I ever agree with Straczynski that such treatment would be more than welcome. Straczynski isn't the first to tackle the incongruities of sidekicks - see Rick Veitch's Bratpack - but Sidekick is certainly a lot of fun. Even more so if you replace Flyboy with your sidekick of choice in your head. Seriously, fuck those guys.

Jeff Lemire's Trillium, new from Vertigo
Trillium is Jeff Lemire's fully creator-owned Vertigo follow-up to his recently completed Sweet Tooth. I've been really digging Lemire's stuff (though Sweet Tooth was quite uneven), and the cover to Trillium was honestly enough to sell me on it. Well, one of the covers - it's an honest to goodness flip book, the stories in each half of the book meeting in the middle. "Chapter 1: 3797 - The Scientist" was enough to sell me on the book for the long haul. What's left of humanity is on the run from a sentient virus, they've been chased to the edges of time and space and their only hope may be in a flower (the titular Trillium) controlled by an alien species. Nika, the scientist, goes out to the aliens to negotiate anything to help humanity, and things take some fantastic turns. My description does not do Lemire's story justice. The setting and details of the future Lemire paints are astonishing. And his art here is leaps and bounds beyond what I'm used to from him. What's not colored by longtime collaborator Jose Villarrubia is water-colored by Lemire in a style seemingly inspired by good friend Matt Kindt, and that is a good thing. The other half of the book, which takes place in 1921, follows a former soldier exploring the Amazon. There is more to his story, and it connects to Nika's, but I won't say how. Trillium is that rare species, an innovative new fully creator-owned book from Vertigo from one of comics' most distinct voices, and seems it will be worth seeking out and sticking with.

Image, Image, Image, Image.
I loved Matt Fraction and Howard Chaykin's Satellite Sam 1 a ton. I love today's #2 with as much tonnage. Prophet 38 is just as impenetrable as the rest, but good grief is it a weird, wonderful little book to just kind of pour over. Brandon Graham, Simon Roy and Giannis Milonogiannis are sure doing something. Who the hell knows what it is, and that's alright. The Brubaker/Phillips Fatale 16 seems like the weakest issue of the series, but that's like saying I'm not really liking this duffel bag of diamonds that just fell in my lap. But, hey, lots of stuff happens and I still can't wait for more. A whole hell of a lot happens in Manhattan Projects 13, my favoritest Jonathan Hickman book. We begin to see the puzzle of the various Projects, and the games being played behind the scenes. Oh, and coked out Kennedy. This book, from Hickman's unhinged story and characters to Nick Pitarra's expressive art, is always so much fun to read.

And then this happened.
The most successful creator-owned superhero comic of the last decade or so, Kick-Ass 3 #2 came out today, too. I continue to enjoy the attempts by normal idiots doing superheroic stuff with only superhero comics as a touchstone, I just don't care about any of the characters. After five years, the book just doesn't have the same pop. But I've stuck with it this long, may as well see it through to the end. And it wouldn't surprise me if Mark Millar and John Romita, Jr. surprised me in that end. I hope. And finally, over at Panel Syndicate, Marcos Martin puts those ridiculous DC "Director's Cuts" to shame by publishing the entire behind-the-scenes process of his and Brian K. Vaughan's Private Eye. Why pay $5.99 for warmed over crap when you can pay what you want for a whole art-book worth of material covering one of the year's best comics with all the money going to the creators. No question mark, that's rhetorical. Go to Panel Syndicate and melt your brain. 

--
Comics! They're a thing, y'all! Read my other Wednesday Reviews here. Read my essay on J. Michael Straczynski here. Read my essay on Panel Syndicate here. And check out Comic Pusher on Facebook here, because Facebooks are a thing in this future we got even if its not the future we want.

Friday, July 12, 2013

The International Private Eye and The Future of Comics

How the Internationalization of Brian K. Vaughan & Marcos Martin's The Private Eye Will Change Comics

Much is being written, and deservedly so, about Brain K. Vaughan and Marcos Martin's The Private Eye. Self-published online through their Panel Syndicate venture, the monthly comic is being hailed as fairly revolutionary for their publishing model: DRM-Free and Pay-What-You-Want.

Artists releasing material and letting the audience dictate its value is not new, but still a bit of a novelty, especially in comics. If there had been instances in the past of comic PWYW releases, they never made an impact the way that The Private Eye has. The Private Eye is just like Radiohead's In Rainbows, a highly anticipated Pay-What-You-Want release from A-List creators with top-flight production values and undeniable critical success and fan response. While there was much supposition on its release that In Rainbows would change the music industry with many more PWYW releases, this hasn't been the case. Monetized digital downloads of music has revolutionized the record industry, but that was going to happen regardless. The mainstream comic industry finds itself on a similar digital precipice and has been smartly taking advantage of it through various DRM means (Digital Rights Management, that is releasing material tied to a specific program or device). But DRM-Free releases online of comics are actually nothing new - simply look at pretty much every webcomic ever made. But unlike most webcomics, the release format of The Private Eye - ten issue monthly maxi-series of 22-30 page comics with cover and backmatter - is more like mainstream North American comic releases, which are almost never released DRM-Free. And unlike most webcomics, The Private Eye is being produced by two very well-known, critically acclaimed creators who can arguably write their own ticket with any mainstream creator-owned publisher. For Brian K. Vaughan and Marcos Martin to release The Private Eye the way they have is risky, far more so than if they were releasing it through any traditional creator-owned publishing outlet. But it appears the risk is paying off for the creators.

This is all noteworthy, but at the end of the day the experiment would be a failure if the finished product was no good. Unsurprisingly for two creators with their proven creative track-record, Vaughan & Martin's The Private Eye is a superb comic, a complex visual feast wrapped in a layered sci-fi noir parable. Vaughan's story, a richly detailed metaphor about privacy and the media, follows a private investigator in over his head in a murder plot in a future where privacy was apocalyptically shattered and everyone hides behind a mask. Martin's art - with Muntsa Vicente's extraordinary colors - reveals a master storyteller at work, explosive action and dramatic character set-pieces bouncing through an astonishingly realized futurescape. Three issues have been released so far, all of them riveting.

But as good as the comic is, as unique the release format is, I think the most important aspect of the story's release that may have a larger historical impact than anything else the two creators are doing, is the aggressive internationalization of the work.

Private Eye #1, Pages 19 & 20, by Brian K. Vaughan & Marcos Martin (Panel Syndicate, 2013)
Languages (top to bottom): English, Spanish, Catalan, Portuguese, French
(Open the image in a new tab or click here for bigger.)
The idea to release The Private Eye online, DRM-Free and Pay-What-You-Want, was Marcos Martin's. He'd been looking to do something like that for some time and the opportunity that presented itself in Brian K. Vaughan's story was too good to pass up (especially in light of the storyline parallels about a specifically analog future without an internet). But Martin's true stroke of genius with The Private Eye's release format is in the multiple languages in which every issue has been and will be released.

Martin is a Spanish artist fluent in Spanish, English and Catalan, a romance language spoken in Southern Spain, France and Andorra. When Martin and Vaughan set up their novel distribution method, it was a small step for Martin to release the material in the three languages he was familiar with. And as each issue was released, additional languages would be added on, to date Portuguese and French with more in the pipeline. The nature of the work's production and release, both purely digital, makes this possible.

In most cases of translations of North American mainstream comics, there is a significant time and logistics lag involved. You first must find a publisher for the work in each market, dealing with the logistics of royalties and copyright. In many cases, even popular works by known creators may not see publication in foreign markets for years after initial North American publication, if at all. The availability in each market may be completely outside the creators' hands, with some publishers licensing out work without contractual obligation to pay royalties or even inform the creators involved. And this works both ways, with many well-received European (especially French and Italian) or Japanese comics never matriculating their way Stateside.

In The Private Eye's case, the work has already been released to every market on the globe with a computer attached, and it is a very simple matter to upload versions released under increasingly diverse languages. There are no printing costs involved and the only limit is the creators' will and the availability of quality translations. By their liberal and aggressive internationalization of The Private Eye coupled with their easy to access DRM-Free PWYW model, not only are Vaughan and Martin able to get access to the vibrant comic markets in North America, Spain, Italy, France and the United Kingdom, but they also have an immediate global reach not limited to countries with a comic tradition, a reach achieved by few creators in the history of comics. In the five languages The Private Eye has been released under so far, they can reach 1.2 billion potential native speakers (not even counting non-native speakers). Naturally the potential audience is much smaller than that, limited by access and desire as is any potential audience, but for the first time Vaughan and Martin have in an instant global audience. And by putting out the translations themselves as soon as possible, they negate the need for "scanlations" (fan translated digital bootlegs) ensuring quality control and added potential financial return.

It is this globalization of the type of quality material originally limited to North America that will change comics forever. The power of the tools Vaughan and Martin have at their disposal, coupled with their vision and will to utilize those tools, are truly remarkable.

Already the industry is shifting in response to Vaughan and Martin's vision: Image has announced that their titles will be DRM-Free, though not Pay-What-You-Want. But some established Image books, as well as every comic and graphic novel put out by America's largest publishers Marvel and DC, are locked into long-term republication and licensing contracts that necessitate large gaps in time and catalog coverage between different languages and regions. But it is a given that more creators with control over their rights to their work - a steadily increasing proportion in the light of the creator-owned renaissance gleefully endemic of this decade - will begin to internationalize their works like Vaughan and Martin have with The Private Eye, especially if they have digital global distribution at their disposal, even DRM limited distribution which most North American comics fall under.  


And of course, the comics medium exists as a unique visual language all its own where there is no translation necessary. But the costs of translation are minimal and the benefits are nearly endless. The Private Eye is the perfect work, with its quality and accessibility, to lead the vanguard of the new future of comics as a truly global phenomenon.

--
The Private Eye by Brian K. Vaughan and Marcos Martin is published monthly, DRM-Free and Pay-What-You-Wish in multiple languages by The Panel Syndicate at www.panelsyndicate.com

Wednesday, March 20, 2013

Quick Hits: Six New Comics for March 20 including Ultimate Spider-Man, The Private Eye, BPRD and More


In this week's Wednesday Review, I review Brian Michael Bendis and Jonathan Hickman's latest Marvel superhero offerings, Brian K. Vaughan and Marcos Martin's revolutionary The Private Eye, BPRD and more.

Ultimate Spider-Man (issue 21 out today) may very well be my favorite purely superhero superhero comic, if that makes any sense. There is nothing more complicated than superheroics going on, not that superheroics are simple for young Miles Morales. Miles, the best new character in comics, is still coming to terms with his powers and all the responsibility and risk to himself and his friends and family this means. His father is in the hospital, a victim of Peter Parker's old enemy Venom, a case of mistaken identity. For not-all-that complicated reasons, Venom thinks his dad is the new Spider-Man. Miles feels that he and his power set are responsible for his family's situation, and in many ways he is and in many ways it was an unavoidable aspect of what it means to be a superpowered human. The path forward is fraught: in an America fractured by catastrophic war and political strife, how does he confront the menace that Venom represents while protecting his family? And how does he protect his identity when the government knows who he is and the police are sniffing around his door? He's not alone in his drama, and people from the martyred Peter Parker's past come into Miles' life to aid him in his struggle. The formula that made the original Steve Ditko/Stan Lee Amazing Spider-Man works so purely timeless and remarkable - young man in over his head just trying to live his life and do right by his values and be there for his family, filled with drama and humor -  is perfectly encapsulated in Ultimate Spider-Man. The dialogue and personal encounters are presented effortlessly, the plotting logical and tight. Brian Bendis is home with this setting, this universe, these characters. His scripting is simply flawless, and he - and we - are spoiled by the artistic talents of Sarah Pichelli. Her increasingly assured art - seamlessly alternating between angular Spidey-in-fight (although Miles does not appear in costume in this issue) to the nightmare monstrosity of Venom on through to extended sequences of people, wonderfully acted, simply talking - is frankly exhilarating. Where everything that is bad and wrong and ugly with superhero comics is represented in Bendis's truly abysmal Age of Ultron, everything that is fun and stirring and electric about superhero comics, the potentiality of the form in all it's wonder, can be found in Ultimate Spider-Man.

The stakes for Miles in Ultimate Spider-Man are more personal, singular, where the stakes in Jonathan Hickman's Avengers work are global, universal, multiversal. A superb example of decidedly epic superhero sci-fi storytelling in the long-form can be found in this week's New Avengers 4 and Avengers 8 both written by Jonathan Hickman. In Avengers we get the fiery birth (more accurately violent intrusion) of the New Universe in the Marvel Universe. A new Star-Brand, a world-protector, has been forged in the form of a young unassuming college student, at the cost of thousands of lives. The Avengers, expanding their ranks to include many of the Marvel Universe's heaviest heavy hitters comes to the scene to retrieve the Star-Brand and control the potential outcome. But vast new power comes with fear and uncertainty. Hickman's S.H.I.E.L.D. collaborator, Dustin Weaver turns in an issue of the wonderfully detailed and well-drafted art we have come to expect from him. In the more insular but no less epic New Avengers, the new Illuminati continue to dig the trench deeper as the dark cost of their actions begins to effect them. Nothing short of the Universe is at stake and they are willing to sacrifice an entire Earth to spare their own. But despite their own willingness to do the unthinkable, there morality prevents them from inaction when inaction would achieve their goals. This is a book of big ideas, from Dyson Spheres to Galactus and the anti-matter kitchen sink thrown in. Steve Epting's art here is some of his best, on Earth and an Earth and space, in heated conversation and a perfectly executed display of powers at odds. Everything that is and can be is at stake and the outcome is far from certain.

Moving on to my other favorite vividly realized shared universe in comics, Mike Mignola and John Arcudi's B.P.R.D. 105 continues to use the foundation of years of great storytelling and fun and unique concepts that make the Mignola-verse so continuously fresh and exciting. The Earth is a dark mirror of the one we know, with humanity in a state of constant war against interdimensional monsters who have overrun the entire globe. This is an international fight with borders being meaningless lines on a map. Splitting our time between the Bureau for Paranormal Research and Defense headquarters & the unexpected awakening of a key player, and the brutal environs of Siberia, the first part of "A Cold Day In Hell" effortlessly utilizes the rich setting and history and - always a dangerous concept - continuity that we've come to expect from the Hellboy/BPRD Universe. Where the various BPRD books have been hit-or-miss of late, this issue hits solidly on the sweet spot, the dark vision of a screwed world of monsters and menace wonderfully realized by Peter Snejbjerg and on art duties. Indeed Snejbjerg is probably the best artist to tackle BPRD-proper since Guy Davis left the book last year, and I look forward to a lot more from him here.

The world of comics was rocked this week (in a good way) by the literally unheralded release of the new Brian K. Vaughan/Marcos Martin comic The Private Eye. One could write volumes on the about the release, online under a frankly revolutionary DRM-free pay-as-you-please model in multiple languages. There have been webcomics for ages and all kinds of different models for payment, but nothing quite like this from two bona-fide A-listers on the cutting edge of their creative game. A widescreen 32 page comic, the story and high-concept - 70 years hence in a world of disguise and obfuscation where the press have a unique power and standing in a radically different internet-abolished society - and art, in all its technicolor futureshock glory just leap off the screen. That they are releasing it in the format that they are is a big factor in what will put this on the map, but if the story and art weren't there in quality the experiment would be a failure. Thankfully Vaughan and Martin are unimpeachably amazing and they execute what would be an assured head-turning best-seller in any traditional model. When so many comics are 20 pages of mediocre pap for four dollars, you can get 32 pages of amazing comic storytelling for whatever you want to pay, and where all the money goes to the creators. Try it for free then double back and pay for the value of pure story you receive, a high value indeed.

Private Eye and Saga from Vaughan and MIND MGMT from Matt Kindt came out this week, all superb examples of the true vanguard of the creator-owned renaissance. But all is not good in creator-owned land: last week saw thew release of a truly dreadful piece of nonsense in Justin Gray and Jimmy Palmiotti's Trigger Girl 6. Serialized in their mercifully canceled Creator Owned Heores anthology, I picked this up based on Phil Noto's artistic contributions. Though credited on the cover as almost an afterthought, his art here is just fine. It's the ham-fisted, downright stupid story from Palmiotti and Grey that makes this so awful. It starts out strong, with a futuristic superassassin targeting the President. Then the plot happens. It's a pretty bad when, even in a genre and medium accustomed to ridiculousness, that I can't accept (or even want to remotely explain) the gibberish that ensues. Just take the $5.99 that you thought you might want to spend on this and put it towards The Private Eye.

Private Eye is currently available for download at http://panelsyndicate.com/ This week's comics provided by Jim Hanley's Universe, New York City's premier comic book store, Where Art and Literature Meet.