Needless to say, in art, C.P. Smith is nothing at all like Ben Templesmith. But, then again, few are. I was skeptical that the title could survive such a drastic midway change. Shuffling art teams happen far too often in mainstream comics, and always as a disservice to the larger story (where there is one). The distinctness of Straczynski's narrative, so rooted in such Templesmithian thematic territory, couldn't really be served by anyone else. So, perhaps a happy structural coincidence, the narrative feel shifts on its axis a bit in issue 5 and C.P. Smith just nails it.

C.P. Smith doesn't bother with constraining himself to the same stylistic visual territory as Templesmith, instead being true to his own freaky self. His art is a little odd - but the setting of Limbo is appropriately odd. The people caught there are presented as the negatives of weird 3D constructs. Smith uses a lot of these constructs in his art, but it's at least consistent. The story and the art really sinc up about halfway through. After Joe runs into the time-displaced Limbo-trapped version of himself ("I hate quantum existentialism," he says) he comes to a big ole metaphorical river he must cross on Death's canoe.
Death - it's probably Death, though never specified as such - with visible skull and skeleton hands and feet, is sitting at the edge of the river, in full cloak and hood, wearing an almost glowing yellow reflective life vest over the cloak. He's wearing sandals, but they look like flip-flops on the skully surfer dude wearing a life vest and a hoodie. Death isn't presented as surfer dude, but certainly as disenfranchised, and jaded in his task. He's tired of encountering pathetic people who took the easy road in life, tried to make few mistakes, took no risks. Joe Fitzgerald has a double advantage: he's alive, and he's made so many mistakes, enough to make the trip very, very bumpy. Death relishes the opportunity, and takes Joe on a rough, surf-battered journey across, to the fork in the road between heaven and hell. The art reflects and absorbs and re-presents the potential silliness of the visuals in clever and straightforward ways. And Straczynski, in a very tight space, essentially has Death distill Straczynski's own personal philosophy and a returning theme and leitmotif in his work, that of choice and trying and never accepting and defying convention and authority. All the while foreshadowing a ton of unpleasant stuff to come. The issue ends on a nice twist, though we're certain Joe will find a way out of the predicament. (That said, Straczynski has surprised me by diving right into the all-out big story, unusual compared to his super-delicate pacing style.)

Ten Grand solidly survives the art change and speeds forward in its story. Issue six is scheduled to come out next week and the trade paperback of the first six issues shortly thereafter.
As an aside, Walking Dead has also recently had the most profound art change in 110 issues with the beginning of the "All Out War" storyline. Joining the usually slapdash Charlie Adlard on pencils is the superb inker Stefano Guadiano. Guadiano gives a weight and detail to the work seen at no point in Adlard's run on the book. Cliff Rathburn's coloring (it is credited as gray tones, but it is coloring) is the unknown all-star of the series and meshes Adlard's defining take of the characters with Guadiano's powerful inking in the best looking story of the series.
[As yet another aside (a postscript!), I completely wrote this review and then somehow it got entirely deleted. Perhaps I angered the writing gods. Anyway, what you read above is a half-assed second go based on my own shifty recollections of my own dodgy writing. Your mileage may vary, especially if you are on the metric system.]
No comments:
Post a Comment